What is the remote waste sorting game called? What kind of game is it? What is the purpose of the game?
【この記事にはPRを含む場合があります】

Rita Technology Co., Ltd. (hereafter Rita Technology) has started a project with Digital Entertainment Asset Pte. Ltd. (hereafter DEA), a company based in Singapore. They are working together on a new tool to help manage waste.At the heart of this project is a remote waste sorting game called “Eco Catcher Battle.” The goal of this game is to make waste management operations more efficient and develop AI systems that can sort waste automatically.
This article explains the “Eco Catcher Battle” game, including what it does and the purpose of the demonstration experiment.

What is “Eco Catcher Battle”?
(Source:PR TIMES)
“Eco Catcher Battle” is an innovative game that combines gameplay with real-world waste management. It uses an AI-powered automatic sorting robot called “URANOS.”
Players swipe and sort waste within the game, and the same movements are done by the robot in a remote waste management facility.This system lets gameplay directly help real waste sorting operations.
The game is easy for anyone to play, so anyone can help with waste management, even if they have never worked in this field before.The game’s goal is to deal with important problems in the waste management industry, such as not having enough workers. It also aims to teach people about waste sorting and help improve communities. The project is expected to get bigger in the future.
High-Precision AI Automatic Sorting
The waste sorting performed by players in the game is used to train the AI.Sorting waste containing lithium-ion batteries, which has been challenging until now, is expected to improve significantly through the use of Eco Catcher Battle.
Potential as a Reward-Based Game
An “Annotation Mode” is being planned for the game. In this mode, players could receive rewards based on their gameplay data.Introducing rewards could encourage sustained interest in waste management and sorting issues among the general public, moving beyond a temporary trend and fostering ongoing engagement.
Purpose of the Demonstration Experiment
(Source:PR TIMES)
The Eco Catcher Battle demonstration experiment was created to test the use of the game in real-world operations at waste management facilities.At first, users from disability support facilities will work with DEA to use the game as part of efforts to help people find jobs. This will include sorting tasks.This initiative is expected to do two things: it will encourage people with disabilities to participate in society, and it will improve their working environments.In the future, more features will be added, and the target audience will be expanded to increase the project’s social impact.
The project is supported by JETRO’s “Subsidy for Promoting Inward Direct Investment,” which aims to introduce innovative technologies and business models from Japan and other countries. This support is expected to lead to further business expansion.
Applications Beyond Waste Management
In addition to waste management, the game is being explored for use in other fields, such as fish sorting in the fisheries industry.
The potential for contributing to society through games is expected to continue expanding in the future.
A way to think about social issues through gaming!
Eco Catcher Battle is a new initiative that combines gaming, AI, and real-world operations.
This project has the potential to do two main things: address challenges in the waste management industry and support employment for people with disabilities. It could also drive societal awareness and reform. The possibilities created by this project are expected to expand even further in the future.